Welcome all to Red Rock Canyon!
Been a weeklong graft but it's finally open and ready to explored.
9 attractions, names and placements are as follows:
- Sidewinder, a 'Mine Train Coaster' that meanders back and forth between red mesa rock formations.
- Old Coot's Cabin, a 'Crooked House' isolated away in one corner, just as he'd prefer to be.
- Rodeo Roundup, a 'Rounded Up' situated in the middle of the Corral.
- Bumper Car Barn, a 'Dodgems' hidden within the confines of the barn.
- Wagon Wheel, a 'Ferris Wheel' just behind the town.
- Totem, a 'Drop Tower' found deep in the Indian reserve.
- Shootout Saloon, a 'Laser Tag' hidden withing the Saloon itself.
- The Manor, a spooky old 'Haunted House' sat atop a dilapidated hilltop town.
- Black Gold Baron, a thrilling 'Wooden Wild Mouse' with mine carts found at the mine. Originally meant as a gold mine used by the town's early prospectors, it had been left abandoned and decrepit until word got out that oil had been struck!
I hope you all enjoy exploring this build as much as I had making it!
Till I graft again,
-Grafter Gaz
Grafter Gaz I see you come on every now and then here on the site. Do you still play on the server?
I'm not sure what to do with MoT since no one plays or at least when I check in sometimes..
Way back when in early 2017, I built a small Ancient Rome themed area on one of MoT's servers. I decided to screenshot it due to the effort I put into my Circus Maximus-esque Go-Carts.
Since Server 0 reset to a grid format, I decided to bring this relic from the past back at build upon it. I started with the 'Circuit Maximus' (Clever pun name is clever!) and developed what I'm most proud of in this particular build, the Colosseum. This was the first time I extensively used the tile inspector after finally realising it's potential, so I'm very pleased with the result. After That I simply did what I do and grafted away at a Roman forum, and a Nile to separate the area before building a Great Pyramid and finishing off the remaining open areas in Egypt.
Attractions:
Rome:
- Circuit Maximus (Go Carts) - Gladiator Samnite (Red Track Twister Coaster) - Gladiator Murmillo (Blue Track Twister Coaster) - Senate (Tilted Whirler) - Trajan's Column (Drop Tower) - Trireme (Swinging Ship) - Shrine (Motion Simulator) - The Fall of Rome (Mini Roller Coaster) - Caesar's Palace (Ghost Train) - Roman Gardens (Maze)
Egypt:
- MedjEYE (Ferris Wheel) - Sarcophagus Slammers (Dodgems) - Alexandria Lighthouse (Spiral Slide) - Cleopatra's Barge (Swinging Ship) - Nile Navigators (Rowing Boats) - Dust Devils (Virginia Reel) - Obelisk (Launched Freefall) - Oasis (Junior Coaster) - Eye of Horus (Super Looper) - Sandstorm (Giga Coaster)
-Grafter Gaz
I decided to experiment with the more wood based scenery items and see what I could muster up. I built the go carts "Carpentry Carts" track with scenery placement in mind and continued with the lumber theme throughout the rest of the rides I built after. Enclosing the Enterprise "Saw Mill" to make it feel cozy, constructing a more mechanical drop down tower "Cogspyre" and carving out the side of the hill to place a staple of the majority of my parks, the Virginia Reel "Whirling Whittlers" loosly based on the one that operated at Blackpool Pleasure Beach.
Before, of course, finally wrapping up (quite literally in this case) the area with my wooden coaster "The Great Forest. I'm most proud of how I squeezed it through the gap between the "Saw Mill" and "Cogspyre".
Great details :) Grafter Gaz